Powered by SpinzyWheel.comMonsters have always fascinated children and adults alike. From fairy tales and cartoons to video games and movies, monsters can be scary, funny, or even friendly. Imagining and drawing monsters is a wonderful way to explore creativity, practice storytelling, and build artistic confidence. Everyone’s monster is unique—some may have three heads, others might have wings, or maybe even glowing eyes and silly shapes.
The Draw a Monster SpinzyWheel is an interactive and playful activity. Players spin the wheel to get a drawing prompt, then create their monster based on the instructions. They can share their drawing, describe its features, and even invent a short story about the monster’s life. This activity combines art, language learning, and creativity, making it fun and educational at the same time.
Monsters can look however you want—there are no limits. This gives learners the freedom to be imaginative.
When students design monsters, they must think about size, shape, colors, and special abilities.
Explaining their monster helps learners practice descriptive language and storytelling.
Drawing silly or funny monsters can bring laughter and relaxation, making the classroom more positive.
The wheel contains different monster features like “3 eyes,” “giant wings,” or “sharp teeth.”
Each player sketches a monster using the prompts as inspiration.
After drawing, players explain their monster: “My monster has four arms and eats only candy.”
Applaud every drawing and encourage funny or spooky stories about the monsters.
Students practice words for body parts (head, eyes, teeth, arms, wings) and adjectives (scary, funny, big, tiny).
Drawing monsters inspires stories about where they live, what they eat, and how they act.
Describing their creation builds fluency and self-expression.
Students can compare monsters, vote for the funniest or scariest, or combine ideas into one group monster.
Give students pencils, crayons, or markers so everyone can join easily.
Guide students to say: “My monster is green and has 10 legs” or “It lives under the sea.”
Play spooky or funny background music while students draw.
Allow 5–10 minutes for drawing, then a short time for sharing, to keep energy high.
The Draw a Monster SpinzyWheel is more than just a drawing game—it is a powerful tool for creativity, imagination, and learning. By inventing monsters, students not only practice English but also develop storytelling and problem-solving skills. Whether scary, funny, or completely strange, every monster is unique and worth celebrating. This activity is perfect for classrooms, parties, or any group that wants to laugh, imagine, and create together.